Hi! I'm jaipack17. I'm a programmer, web and game developer. I love physics and mathematics! I create and contribute to many open-sourced projects and, write articles on game development, physics and mathematics. Nowadays learning more about machine learning.
See you around!
A custom 2D physics engine for GUIs on Roblox. Equipped with collisions, RigidBodies and Constraints.
A collection of my 2D Game mechanics and physics on Roblox, merely made with Guis exclusive of 3D objects.
A Lua module to help detect collisions between quadrilaterals with different their orientations.
A javascript module that helps you create paginated books for your command line apps.
A module for procedurally generating 2D colored terrain using perlin noise.
A few techniques and algorithms for curve and polyline simplification
An article on the fundamentals and techniques of 2D Collision detection and response.
Quadtrees, how they work, how they are more performant, implementation in lua as well as collision detection.
Understanding and implementing Bézier Curves in Roblox using Linear Interpolation.
An article that covers everything of almost all the Steering Behaviors developed by Craig Reynolds.
An introduction to angular motion. Implementation of a 2D Oscillating Pendulum on Roblox.
An introduction to simulating physics with GUIs on Roblox, where I go through the simulation of forces and collisions.
INCOMPLETE. An article on Static vector fields, the concept of fluid flow, curl and divergence.
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